2024.1.10pubg最新一键解密基址
小编 2024-01-11 10:18:51 人看过
- // [Game Addresses]
- internal const ulong XeDecrypt = 0x8B88728;
- internal const ulong GWorld = 0xA5D2208;
- internal const ulong GNames = 0xA7DDE70; // +-0x20
- internal const ulong LocalPlayer = 0xA7176D0;
-
- // [Game Offsets]
- internal const ulong ChunkSize = 0x4030; // NameChunk | ChunkId | ElementsPerChunk
- internal const ulong GameInstance = 0x160;
- internal const ulong LocalPlayers = 0xE8;
- internal const ulong ActorsArray = 0xB0; // Actors
- internal const ulong DroppedItemGroup = 0x2E8; // DroppedItemGroup | DroppedItemGroupArray | OwnedComponents
- internal const ulong ComponentToWorld = 0x1F0; // Level/WorldSettings
- internal const ulong BoneArray = 0xAC0; // StaticMeshComponent/StaticMesh
- internal const ulong ItemInformationComponent = 0xA8; // ItemTableRowBase/DroppedMeshScale | ItemTable | ItemTableRowBase
- internal const ulong ItemID = 0x268; // ItemTableRowBase/ItemID
-
- // [CIndex Decryption]
- internal const ulong IsRor = 1;
- internal const ulong XorKey1 = 0xB5A001AB;
- internal const ulong XorKey2 = 0xBB42C13;
- internal const ulong ShiftValue = 0x4;
- internal const ulong ObjectID = 0x10; // ComparisonIndex | ObjectID
-
- // [Game NetVars]
- internal const ulong CurrentLevel = 0x150; // World/CurrentLevel | Leve
- internal const ulong RootComponent = 0x2A0; // Actor/RootComponent
- internal const ulong SpectatedCount = 0x1E90; // TslCharacter/SpectatedCount
- internal const ulong EquippedWeapons = 0x1F8; //BaseWeaponProcessorComponent/EquippedWeapons
- internal const ulong CurrentWeaponIndex = EquippedWeapons + 0x109; // EquippedWeapons + 0x109
- internal const ulong WeaponProcessor = 0x900; // TslCharacterBase/WeaponProcessor
- internal const ulong WeaponTrajectoryData = 0x10C0; // TslWeapon_Trajectory/WeaponTrajectoryData
- internal const ulong TrajectoryConfig = 0x100; // WeaponTrajectoryData/TrajectoryConfig
- internal const ulong DroppedItemGroup_Item = 0x718; // DroppedItemInteractionComponent/Item | Component_Item
- internal const ulong ControlRotation = 0x7F4; // TslAnimInstance/ControlRotation_CP
- internal const ulong LeanLeft = 0xE04; // TslAnimInstance/LeanLeftAlpha_CP
- internal const ulong LeanRight = 0xE08; // TslAnimInstance/LeanRightAlpha_CP
- internal const ulong Recoil = 0xA7C; // TslAnimInstance/RecoilADSRotation_CP
- internal const ulong AnimScript = 0xC60; // SkeletalMeshComponent/AnimScriptInstance
- internal const ulong ComponentVelocity = 0x300; // SceneComponent/ComponentVelocity
- internal const ulong PlayerController = 0x30; // Player/CurrentNetSpeed | SDKController
- internal const ulong PlayerCameraManager = 0x4D8; // PlayerController/PlayerCameraManager
- internal const ulong LocalPawn = 0x4B0; // PlayerController/AcknowledgedPawn
- internal const ulong TeamId = 0x1510; // TslCharacter/LastTeamNum | TeamNumber
- internal const ulong Mesh = 0x528; // Character/Mesh
- internal const ulong Health = 0x9A0; // TslCharacterBase/Health
- internal const ulong GroggyHealth = 0x1D70; // TslCharacter/GroggyHealth
- internal const ulong CameraFov = 0x15A8; // PlayerCameraManager/CameraCache + CameraCacheEntry/POV + MinimalViewInfo/FOV
- internal const ulong CameraLocation = 0x1594; // PlayerCameraManager/CameraCache + CameraCacheEntry/POV + MinimalViewInfo/Location
- internal const ulong CameraRotation = 0x1004; // PlayerCameraManager/CameraCache + CameraCacheEntry/POV + MinimalViewInfo/Rotation
- internal const ulong VehicleRiderComponent = 0x1FC0; // TslCharacter/VehicleRiderComponent
- internal const ulong SeatIndex = 0x220; // VehicleRiderComponent/SeatIndex
- internal const ulong LastVehiclePawn = 0x260; // VehicleRiderComponent/LastVehiclePawn
- internal const ulong ReplicatedMovement = 0x80; // Actor/ReplicatedMovement
- internal const ulong LastSubmitTime = LastRenderTimeOnScreen - 0x8; // PrimitiveComponent/LastSubmitTime (LastRenderTimeOnScreen - 8)
- internal const ulong LastRenderTimeOnScreen = 0x750; // PrimitiveComponent/LastRenderTimeOnScreen
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